This question has been discussed in the past, so apologies in advance for raking it up once again. However I’d really appreciate some inputs on the following, with regard to the current Macbook range -
MacBook Air (2020) MacBook Pro (16-inch, 2019). That makes this portable perfect for web developers who need a powerful machine. Don't install these dangerous Android apps - they could. Really, what I think you are asking is if an Air is capable of running Xcode for minor development tasks. As if it isn't, you know that the Pro would be. Certainly an Air is capable of running XCode, but on the smaller screens it's not going to be a comfortable experience as XCode does enjoy vast amounts of screen real estate if it can get it. Well that possibly because I am a Web developer; if you are working with Microsoft stack, in which case you don’t use macOS anyway, or you are making iOS apps, where you are forced to use macOS, this post is not for you. The Killer Feature: Touch Bar. By the end of 2016 Apple released a new generation of MacBook Pro equipped with “Touch Bar”. While Apple's MacBook Air is the most portable Apple laptop, the 13-inch MacBook Pro is a great choice for working with Xcode to develop apps for iOS and macOS when on the go. New tenth-generation Intel CPUs are now an option, delivering across-the-board performance improvements, making this MacBook both portable and powerful. MacBook air for mobile app development - Duration: 9:43. Gyalpo production 19,479 views. Android development V/s iOS development - Which one to choose? - Duration: 16:02.
I develop iOS games and am currently using a MacBook Pro 13” (early 2011), with an Intel Core i5 2.3 Ghz processor. Over the years I’ve upgraded its RAM to 8GB and also replaced the original HDD with an SSD drive. However over the past year, the simulators (especially iPhone X) run extremely slowly, and there are unresolved issues with the Graphics Card as mentioned on these threads -
I’m looking to purchase a new MacBook and am trying to decide between the MacBook Air and MacBook Pro (without Touch Bar), both 13” and 256GB hard disk capacity.
There is a considerable price difference between the two, and I wanted some feedback on whether the current MacBook Air is adequate for the purpose of iOS Development.
I often have Photoshop and Illustrator running alongside Xcode during the development phase. Also Safari is in use most of the time. Sometimes I use Cheetah 3D for modelling. And ya - iTunes is also running in the background for playing music.
![For For](https://cdn.cultofmac.com/wp-content/uploads/2010/08/macbook_air_project.jpg)
1) Can the current MacBook Air handle the above load without hiccups?
2) Do the iOS simulators (iPhone X especially) run smoothly on the MacBook Air?
Macbook Air For App Development Software
3) This thread highlights the unresolved issue with Intel HD3000 Graphics Cards, that affect the Simulators - https://forums.developer.apple.com/thread/96511 Best gaming keyboard for macbook pro.
Is this issue also present in the current MacBook Air that has HD6000 Graphics Card?
Macbook Air Apps Download
~Thanks,